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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – creating an item for Benjamin

First we need a custom item class for Benjamin. We call the class Player and choose QGraphicsPixmapItem as the base class because Benjamin is a PNG image. In the item's Player class, we further create a property of integer type and call it m_direction. Its value signifies in which direction Benjamin walks—left or right—or if he stands still. Of course, we use a getter and setter function for this property. Since the header file is simple, let's have a look at the implementation right away (you will find the whole source code at the end of this book):

Player::Player(QGraphicsItem *parent) : QGraphicsPixmapItem(parent), m_direction(0) { setPixmap(QPixmap(":/elephant")); setTransformOriginPoint(boundingRect().center()); ...
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Publisher Resources

ISBN: 9781782168874Supplemental Content