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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – detecting a disconnect

When a client terminates the connection, we have to delete the socket from the local m_clients list. Therefore, we have to connected the socket's disconnected() signal to:

void TcpServer::removeConnection()
{
  if (QTcpSocket *con = qobject_cast<QTcpSocket*>(sender())) {
    ui->log->insertPlainText(
      QString("* Connection removed: %1, port %2\n")
      .arg(con->peerAddress().toString())
      .arg(QString::number(con->peerPort())));
    m_clients.removeOne(con);
    con->deleteLater();
    ui->disconnectClients->setEnabled(!m_clients.isEmpty());
  }
}

What just happened?

After getting the socket that emitted the call through sender(), we post the information that a socket is being removed. Then, we remove the socket from m_clients and ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content