Skip to Content
Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – providing an initialization function

The task for this exercise is to make it possible for the AI to initialize itself by invoking the init() function. Let's get right down to business. Extend the AIScript structure with yet another field:

QScriptValue m_thisObject;

This object will represent the AI itself. The script will be able to store data or define functions in it. Add the following code to the class as well:

void AIScript::initialize(QScriptEngine *engine) {
  m_thisObject = engine->newObject();
  engine->pushContext();
  initFunction.call(m_thisObject);
  engine->popContext();
}

Add a call to initialize() at the end of start():

 void start(const QString &fileName) { m_ai = AIScript(); QScriptProgram program = m_ai.read(fileName); ...
Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Programming using Qt 5 Beginner's Guide - Second Edition

Game Programming using Qt 5 Beginner's Guide - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas
Programming with Qt, 2nd Edition

Programming with Qt, 2nd Edition

Matthias Kalle Dalheimer

Publisher Resources

ISBN: 9781782168874Supplemental Content