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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Extending QML

Thus far, what we did was exposing to QML single objects created and initialized in C++. But we can do much more–the framework allows us to define new QML types. These can either be generic QObject derived QML elements or items specialized for Qt Quick. In this section, you will learn to do both.

Registering classes as QML elements

We will start with something simple–exposing the CarInfo type to QML so that instead of instantiating it in C++ and then exposing it in QML, we can directly declare the element in QML and still allow the changes made to the widget to be reflected in the scene.

To make a certain class (derived from QObject) instantiable in QML, all that is required is to register that class with the declarative engine using ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content