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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – setting up the server

A look at the server's GUI shows us that it principally consists of QPlainTextEdit (ui->log) that is used to display system messages and a button (ui->disconnectClients), which allows us to disconnect all the current connected clients. On top, next to the button, the server's address and port are displayed (ui->address and ui->port). After setting up the user interface in the constructor of the server's class TcpServer, we initiate the internally used QTcpServer, which is stored in the m_server private member variable:

if (!m_server->listen(QHostAddress::LocalHost, 52693)) { ui->log->setPlainText("Failure while starting server: " + m_server->errorString()); return; } connect(m_server, SIGNAL(newConnection()), ...
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Publisher Resources

ISBN: 9781782168874Supplemental Content