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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – reacting to an item's selection state

The assigned pointer to a QStyleOptionGraphicsItem item might become handy if you want to alter the appearance of the item related to its state. For example, say you want to fill the rectangle with red when it gets selected. To do so, you only have to type this:

void paint(QPainter *painter, const QStyleOptionGraphicsItem *option, QWidget *widget) {
  Q_UNUSED(widget)
  if (option->state & QStyle::State_Selected)
    painter->fillRect(boundingRect(), Qt::red);
  else
    painter->fillRect(boundingRect(), Qt::black);
}

What just happened?

The state variable is a bitmask holding the possible states of the item. You can check its value against the values of the QStyle::StateFlag parameter by using bitwise ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content