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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – grouping engine properties

QML has a concept called grouped properties. These are properties of an object that contain a group of "sub-properties." You already know a number of them–the border property of the Rectangle element or the anchors property of the Item element, for example. Let's see how to define such properties for our exposed object.

Create a new QObject-derived class and call it CarInfoEngine. Move the property definitions of rpm and gear to that new class.Add the following property declaration to CarInfo:

Q_PROPERTY(Object* engine READ engine NOTIFY engineChanged)

Implement the getter and the private field:

    QObject* engine() const { return m_engine; }
private:
    CarInfoEngine *m_engine;

We are not going to use the signal ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content