Skip to Content
Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – employing scripting for npc AI

Let's implement a script serving as artificial intelligence (AI) for a nonplayer character in a simple Dungeons & Dragons game. The engine will periodically execute the script, exposing two objects to it—the creature and the player. The script will be able to query the properties of the player and invoke functions on the creature.

Let's create a new project. We'll start by implementing the C++ class for creatures in our game world. Since both the NPC and player are living entities, we can have a common base class for them. In Chapter 4, Qt Core Essentials, we already had a data structure for players, so let's use that as a base by equipping our entities with similar attributes. Implement LivingEntity ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Programming using Qt 5 Beginner's Guide - Second Edition

Game Programming using Qt 5 Beginner's Guide - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas
Programming with Qt, 2nd Edition

Programming with Qt, 2nd Edition

Matthias Kalle Dalheimer

Publisher Resources

ISBN: 9781782168874Supplemental Content