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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – connecting the game algorithm

It would take us too long to implement a full chess game algorithm here, so we will instead settle for a much simpler game called Fox and Hounds. One of the players has four pawns (hounds) which can only move over black fields and the pawn can only move in a forward fashion (toward higher ranks). The other player has just a single pawn (fox) which starts from the opposite side of the board.

Time for action – connecting the game algorithm

It can also move only over black fields; however it can move both forwards (toward higher ranks) as well as backwards (toward lower ranks). Players move in turns by moving their pawn by to a neighboring black field. ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content