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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – setting up the client

When the user has provided the server's address and port and has chosen a username, he/she can connect to the server:

void TcpClient::on_connect_clicked()
{
  //...
  if (m_socket->state() != QAbstractSocket::ConnectedState) {
    m_socket->connectToHost(ui->address->text(), ui->port->value());
    ui->chat->insertPlainText("== Connecting...\n");
  }
  //...
}

What just happened?

The private member variable m_socket holds an instance of QTcpSocket. If this socket is already connected, nothing happens. Otherwise, the socket is connected to the given address and port by calling connectToHost(). Besides the obligatory server address and port number, you can pass a third argument to define the mode in which the socket will be ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content