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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Summary

In this chapter, you learned a number of core Qt technologies ranging from text manipulation, to accessing devices that can be used to transfer or store data using a number of popular technologies such as XML or JSON. You should be aware that we have barely scratched the surface of what Qt offers and there are many other interesting classes you should familiarize yourself with but this minimum amount of information should give you a head start and show you the direction to follow with your future research.

In the next chapter, we will switch from describing data manipulation, which can be visualized using text or only in your imagination, to a more appealing media. We will start talking about graphics and how to transfer what you can see ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content