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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – sandboxed script evaluation

The next task for us is to modify our script editor so that it cleans up after the execution of each script. As was said, each script is executed in the current context of the engine, so the task of solving the problem boils down to making sure that each script executes in a separate context. Incorporate the following code in the run() method:

void MainWindow::run() {
    ui->logWindow->clear();
    QString scriptSourceCode = ui->codeEditor->toPlainText();
    m_engine.pushContext();
 QScriptValue result = m_engine.evaluate
  (scriptSourceCode, windowFilePath());
    if(m_engine.hasUncaughtException()) {
        // …
    }
    m_engine.popContext();
}

Run the program and repeat the last test to see that fun no longer persists across ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content