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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – forwarding a new message

When a connected client sends a new chat message, the underlying socket—since it inherits QIODevice—emits readyRead(), and thus, our newMessage() slot will be called.

Before we have a look at this slot, there is something important that you need to keep in mind. Even though TCP is ordered and without any duplicates, this does not mean that all the data is delivered in one big chunk. So, before processing the received data, we need to make sure that we get the entire message. Unfortunately, there is neither an easy way to detect whether all data was transmitted nor a globally usable method for such a task. Therefore, it is up to you to solve this problem, as it depends on the use case. Two common solutions, ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content