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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Chapter 9. Qt Quick Basics

In this chapter, you are going to be introduced to a technology called Qt Quick that allows us to implement resolution-independent user interfaces with lots of eye-candy, animations, and effects that can be combined with regular Qt code that implements the logic of the application. You will learn the basics of the QML declarative language that forms the foundation of Qt Quick. Using this language, you can define fancy graphics and animations, make use of particle engines, and structure your code using finite state machines. Pure QML code can be complemented with JavaScript or C++ logic in a manner similar to what you have learned in the previous chapter. By the end of this chapter, you should have enough knowledge to ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content