January 2016
Beginner
512 pages
12h 35m
English
In the previous chapter, we introduced you to the basics of Qt Quick and QML. By now, you should be fluent enough with the syntax and understand the basic concepts of how Qt Quick works. In this chapter, we will show you how to make your games stand out from the crowd by introducing different kinds of animations that make your applications feel more like the real world. You will also learn to treat Qt Quick objects as separate entities programmable using state machines. A large section of this chapter is devoted to making your games prettier by using OpenGL effects and particle systems. Another significant part of this chapter will introduce how to implement a number of important gaming concepts using Qt Quick. All this is ...