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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – keeping multiple animations in sync

If you have a look at how the coins (their class being called Coin) are created, you see similar structures. They inherit from QObject and QGraphicsEllipseItem and define two properties: opacity of type qreal and rect of type QRect. This is done only by the following code:

Q_PROPERTY(qreal opacity READ opacity WRITE setOpacity)
Q_PROPERTY(QRectF rect READ rect WRITE setRect)

No function or slot was added because we simply used built-in functions of QGraphicsItem and "redeclared" them as properties. Then, these two properties are animated by two QPropertyAnimation objects. One fades the coin out, while the other scales the coin in. To ensure that both animations get started at the same time, we ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content