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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – optimizing oscillogram drawing

As an exercise, we will modify our oscillogram widget so that it only re-renders the part of its data that is required. The first step is to modify the paint event handling code to fetch information about the region that needs updating and pass it to the method drawing the chart. The changed parts of the code have been highlighted here:

void Widget::paintEvent(QPaintEvent *pe)
{
  QRect exposedRect = pe->rect();
  ...
  drawSelection(&painter, r, exposedRect);
  drawChart(&painter, r, exposedRect);
  painter.restore();
}

The next step is to modify drawSelection() to only draw the part of the selection that intersects with the exposed rectangle. Luckily, QRect offers a method to calculate the intersection ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content