Skip to Content
Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – receiving text messages

In the constructor, we have connected the socket's readyRead() signal to a local slot. So, whenever the server sends a message through QTcpSocket::write(), we read the data and display it in the chat window:

m_receivedData.append(m_socket->readAll());
if (!m_receivedData.contains(QChar(23)))
  return;

QStringList messages = m_receivedData.split(QChar(23));
m_receivedData = messages.takeLast();
foreach (const QString &message, messages) {
  ui->chat->insertPlainText(message + "\n");
}

As you already know, QTcpSocket inherits QIODevice, so we use QIODevice::readAll() to get the entire text that was sent. Next, we store the received data and determine whether the message was transmitted completely. This approach ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Programming using Qt 5 Beginner's Guide - Second Edition

Game Programming using Qt 5 Beginner's Guide - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas
Programming with Qt, 2nd Edition

Programming with Qt, 2nd Edition

Matthias Kalle Dalheimer

Publisher Resources

ISBN: 9781782168874Supplemental Content