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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – reacting on a new pending connection

As soon as a client tries to connect to the server, the newConnection() slot will be called:

void TcpServer::newConnection() {
  while (m_server->hasPendingConnections()) {
    QTcpSocket *con = m_server->nextPendingConnection();
    m_clients << con;
    ui->disconnectClients->setEnabled(true);
    connect(con, SIGNAL(disconnected()), this, SLOT(removeConnection()));
    connect(con, SIGNAL(readyRead()), this, SLOT(newMessage()));
    ui->log->insertPlainText(
      QString("* New connection: %1, port %2\n")
      .arg(con->peerAddress().toString())
      .arg(QString::number(con->peerPort())));
  }
}

What just happened?

Since more than one connection may be pending, we use hasPendingConnections() to determine whether there is at least ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content