January 2016
Beginner
512 pages
12h 35m
English
The goal of the game we are trying to implement is to collect coins. We will spawn coins now and then in random locations of the scene.
Create a new QML Document and call it Coin.qml. In the editor, enter the following code:
Item {
id: coin
Rectangle {
id: coinVisual
color: "yellow"
border.color: Qt.darker(color)
border.width: 2
width: 30; height: width
radius: width/2
anchors.centerIn: parent
transform: Rotation {
axis.y: 1
NumberAnimation on angle {
from: 0; to: 360
loops: Animation.Infinite
running: true
}
}
Text {
color: coinVisual.border.color
anchors.centerIn: parent
text: "1"
}
}
}Next, open the document where the scene is defined and enter the following code somewhere in the scene definition:
Component { ...