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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – generating coins

The goal of the game we are trying to implement is to collect coins. We will spawn coins now and then in random locations of the scene.

Create a new QML Document and call it Coin.qml. In the editor, enter the following code:

Item {
  id: coin

  Rectangle {
    id: coinVisual
    color: "yellow"
    border.color: Qt.darker(color)
    border.width: 2
    width: 30; height: width
    radius: width/2
    anchors.centerIn: parent

    transform: Rotation {
      axis.y: 1

      NumberAnimation on angle {
        from: 0; to: 360
        loops: Animation.Infinite
        running: true
      }
    }
    Text {
      color: coinVisual.border.color
      anchors.centerIn: parent
      text: "1"
    }
  }
}

Next, open the document where the scene is defined and enter the following code somewhere in the scene definition:

Component { ...
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Publisher Resources

ISBN: 9781782168874Supplemental Content