Skip to Content
Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

OpenGL

We are not experts on OpenGL, so in this part of the chapter we will not teach you to do any fancy stuff with OpenGL and Qt but rather will show you how to enable the use of your OpenGL skills in Qt applications. There are a lot of tutorials and courses on OpenGL out there so if you're not that skilled with OpenGL, you can still benefit from what is described here by employing the knowledge gained here to more easily learn fancy stuff. You can use external materials and a high-level API offered by Qt, which is going to speed up many of the tasks described in the tutorials.

Introduction to OpenGL with Qt

There are basically two ways you can use OpenGL in Qt. The first approach is to use QOpenGLWidget. This is mostly useful if your application ...

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.
Start your free trial

You might also like

Game Programming using Qt 5 Beginner's Guide - Second Edition

Game Programming using Qt 5 Beginner's Guide - Second Edition

Pavel Strakhov, Witold Wysota, Lorenz Haas
Programming with Qt, 2nd Edition

Programming with Qt, 2nd Edition

Matthias Kalle Dalheimer

Publisher Resources

ISBN: 9781782168874Supplemental Content