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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – making the coins explode

The implementation of checkColliding() looks like this:

QList<QGraphicsItem*> items =  collidingItems(m_player);
for (int i = 0, total = items.count(); i < total; ++i) {
  if (Coin *c = qgraphicsitem_cast<Coin*>(items.at(i)))
    c->explode();
}

What just happened?

First we call the scene's QGraphicsScene::collidingItems() function, which takes the item for which colliding items should be detected as a first argument. With the second, optional argument, you could define how the collision should be detected. The type of that argument is Qt::ItemSelectionMode, which was explained earlier. In our case, a list of all the items that collide with m_player will be returned. So we loop through that list and check whether ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content