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Game Programming Using Qt Beginner's Guide
book

Game Programming Using Qt Beginner's Guide

by Witold Wysota, Lorenz Haas
January 2016
Beginner
512 pages
12h 35m
English
Packt Publishing
Content preview from Game Programming Using Qt Beginner's Guide

Time for action – drawing an oscillogram

Let's further extend our widget to become a simple oscillogram renderer. For that we have to make the widget remember a set of values and draw them as a series of lines.

Let's start by adding a QList<quint16> member variable that holds a list of unsigned 16-bit integer values. We will also add slots for adding values to the list and for clearing the list, as shown:

class Widget : public QWidget
{
  // ...
public slots:
  void addPoint(unsigned yVal) { m_points << qMax(0u, yVal); update(); }
  void clear() { m_points.clear(); update(); }
protected:
  // ...
  QList<quint16> m_points;
};

Note that each modification of the list invokes a method called update(). This schedules a paint event so that our widget can be ...

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Publisher Resources

ISBN: 9781782168874Supplemental Content