Skip to Content
Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing

Overview

Learn how to develop complete games efficiently using Unreal Engine and its Blueprints visual scripting system with this practical guide. Through step-by-step tutorials, you'll explore all the features of Blueprints, enabling you to build gameplay mechanics, user interfaces, and even VR experiences without any coding.

What this Book will help me do

  • Master the Blueprints visual scripting system, from basic to advanced features.
  • Learn how to design and prototype game mechanics efficiently.
  • Develop user interfaces and animations using Blueprints.
  • Understand how to build AI-driven enemies for immersive games.
  • Explore VR development and create interactive experiences.

Author(s)

Marcos Romero, a seasoned Unreal Engine developer, shares years of expertise in Blueprints and game development. Brenden Sewell, experienced in game design and education, brings practical insights to Unreal Engine users of all levels. Together, they provide a comprehensive and approachable guide to mastering Blueprints.

Who is it for?

This book is ideal for aspiring game developers or professionals looking to learn Unreal Engine's Blueprints system. It's perfect for those who prefer visual scripting over traditional coding. Basic Windows OS knowledge is required, but no prior programming or Unreal Engine experience is needed.

Become an O’Reilly member and get unlimited access to this title plus top books and audiobooks from O’Reilly and nearly 200 top publishers, thousands of courses curated by job role, 150+ live events each month,
and much more.

Read now

Unlock full access

More than 5,000 organizations count on O’Reilly

AirBnbBlueOriginElectronic ArtsHomeDepotNasdaqRakutenTata Consultancy Services

QuotationMarkO’Reilly covers everything we've got, with content to help us build a world-class technology community, upgrade the capabilities and competencies of our teams, and improve overall team performance as well as their engagement.
Julian F.
Head of Cybersecurity
QuotationMarkI wanted to learn C and C++, but it didn't click for me until I picked up an O'Reilly book. When I went on the O’Reilly platform, I was astonished to find all the books there, plus live events and sandboxes so you could play around with the technology.
Addison B.
Field Engineer
QuotationMarkI’ve been on the O’Reilly platform for more than eight years. I use a couple of learning platforms, but I'm on O'Reilly more than anybody else. When you're there, you start learning. I'm never disappointed.
Amir M.
Data Platform Tech Lead
QuotationMarkI'm always learning. So when I got on to O'Reilly, I was like a kid in a candy store. There are playlists. There are answers. There's on-demand training. It's worth its weight in gold, in terms of what it allows me to do.
Mark W.
Embedded Software Engineer

You might also like

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Blueprints Visual Scripting for Unreal Engine 5 - Third Edition

Marcos Romero, Brenden Sewell

Publisher Resources

ISBN: 9781789347067