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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing

Overview

Learn how to develop complete games efficiently using Unreal Engine and its Blueprints visual scripting system with this practical guide. Through step-by-step tutorials, you'll explore all the features of Blueprints, enabling you to build gameplay mechanics, user interfaces, and even VR experiences without any coding.

What this Book will help me do

  • Master the Blueprints visual scripting system, from basic to advanced features.
  • Learn how to design and prototype game mechanics efficiently.
  • Develop user interfaces and animations using Blueprints.
  • Understand how to build AI-driven enemies for immersive games.
  • Explore VR development and create interactive experiences.

Author(s)

Marcos Romero, a seasoned Unreal Engine developer, shares years of expertise in Blueprints and game development. Brenden Sewell, experienced in game design and education, brings practical insights to Unreal Engine users of all levels. Together, they provide a comprehensive and approachable guide to mastering Blueprints.

Who is it for?

This book is ideal for aspiring game developers or professionals looking to learn Unreal Engine's Blueprints system. It's perfect for those who prefer visual scripting over traditional coding. Basic Windows OS knowledge is required, but no prior programming or Unreal Engine experience is needed.

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Publisher Resources

ISBN: 9781789347067Supplemental Content