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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Changing target states with branches

Since we want to generate effects that will be triggered by changes in the state applied to our target Cylinder, we have to ensure that this logic is contained within our CylinderTarget Blueprint. Open the Blueprint in your Blueprints folder, and take a look at the node group connected to the Event Hit. Right now, when our projectile hits the Cylinder object, these nodes tell it to swap to a red material. To add the ability to change how the Cylinder behaves when it is shot more than once, we will need to add a check to our Blueprints to count the number of times the Cylinder has been hit, and then trigger a different result, depending on its state.

Let's take a look at a setup that could help us handle ...

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Publisher Resources

ISBN: 9781789347067