The Toolbar panel is located at the top of the Blueprint Editor and contains some essential buttons for editing Blueprints:
The buttons are described as follows:
- Compile: Converts the Blueprint script into a lower-level format that can be executed. That means a Blueprint must be compiled before running the game or the changes made may not be reflected. Click this button to compile the current Blueprint. A green check icon will appear if there is no error.
- Save: Saves all changes made to the current Blueprint.
- Browse: Shows the current Blueprint Class in the Content Browser.
- Find: Searches nodes within a Blueprint.
- Class ...