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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Storing game information using Save Game Object

The first step we need to perform in order to create a save system is to create a new kind of Blueprint that will store the game data that we want to save. Go to the Content Browser and open the Blueprints folder. Click on the Add New button, select Blueprints, and then click on Blueprint Class. In the window that appears, search for and select SaveGame to create a new Blueprint of that class. Name this Blueprint SaveSystem, and then double-click on it to open the Blueprint.

This Blueprint will contain our variable stored for the saved data:

In our case, we are going to implement a series of ...

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Publisher Resources

ISBN: 9781789347067