August 2019
Intermediate to advanced
380 pages
9h 17m
English
To grant the enemy the ability to detect the player, we need to add a PawnSensing Component to EnemyController. To do this, open the EnemyController Blueprint and click on the Add Component button in the Components panel. Search for and add the PawnSensing Component. This Component gives us the ability to add a few additional event triggers to the EnemyController Event Graph. The one we are interested in now is called On See Pawn (PawnSensing), as shown here:

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