August 2019
Intermediate to advanced
380 pages
9h 17m
English
This section will explore advanced Blueprints concepts that will help you when you are developing complex games. We will examine data structures, flow control, math nodes, trace nodes, and Blueprints tips to increase the quality of Blueprints. The final chapter explains some Virtual Reality (VR) concepts and explores the VR template.
This section includes the following chapters:
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