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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Storing and loading the saved data when starting the game

Now that we have a container for our saved data, we need to ensure that the data is stored somewhere on the player's machine and that it is retrieved when the player returns to the game. We also want the saved data to be updated each time the level loads because we will increase the current round number each time the player wins a round. Like the rest of our gameplay settings, we will add this process to the FirstPersonCharacter Blueprint. Now, go to Content Browser, open the Blueprints folder, and open FirstPersonCharacter.

In addition to the SaveSystem Blueprint, which will store information about what gameplay data to save, we are going to need Save Game Object that will actually ...

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Publisher Resources

ISBN: 9781789347067