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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Making text bindings for the ammo and goal counters

The ammo and goal counters will be represented by texts on the HUD. Follow these steps in order to bind the ammo counter:

  1. Click on the Designer button to return to the canvas interface once more. This time, we want to select the Ammo Left text object in Hierarchy, which can be found under Weapon Stats.
  2. In the Details panel, find the Bind button next to the Text field and create a new binding, as shown here:
  1. We will follow the same pattern for this binding as we did for health and stamina. In the Get Ammo Left Text 0 graph view that appears, create a Get Player Character node, cast it to ...
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Publisher Resources

ISBN: 9781789347067