The ammo and goal counters will be represented by texts on the HUD. Follow these steps in order to bind the ammo counter:
- Click on the Designer button to return to the canvas interface once more. This time, we want to select the Ammo Left text object in Hierarchy, which can be found under Weapon Stats.
- In the Details panel, find the Bind button next to the Text field and create a new binding, as shown here:
- We will follow the same pattern for this binding as we did for health and stamina. In the Get Ammo Left Text 0 graph view that appears, create a Get Player Character node, cast it to ...