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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Setting up patrol points

Let's start by creating the path we want the AI to patrol. While you're still in the Level Editor, look at the Modes panel. With the Place tab selected, click on All Classes and drag a Target Point object onto the area of the map that you would like for the enemy to start the patrol from. Now, look at the World Outliner panel and click on the folder icon with a plus symbol that sits to the right of the search bar. Click on this to create a new folder called PatrolPoints. This folder will contain all of the points we create so that we can keep the main list tidy. Drag the Target Point object in the outliner into this new folder and rename the object as PatrolPoint1.

Now, go to the Details panel of PatrolPoint1 and ...

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Publisher Resources

ISBN: 9781789347067