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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Building and Publishing

One of the best ways to grow as a game developer is to share your work with others so that you can get feedback on how to evolve your designs and content. An early priority should be to create sharable builds of your game so that other people can play the experience for themselves. Fortunately, Unreal Engine 4 makes it extremely simple to create builds of your game that can work across multiple platforms. In this chapter, we will look at how to optimize the settings of our game, the process of building for your target desktop platform, and how you might approach developing for mobile devices, game consoles, and web browsers. In the process, we will cover the following topics:

  • Optimizing graphics settings
  • Setting ...
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Publisher Resources

ISBN: 9781789347067