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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Transitioning to a new round when the current round is won

Now that we have a transition screen to display, we want to integrate it into our End Game sequence and combine it with the nodes that will increment the round each time the player beats their target goal. Return to the FirstPersonCharacter Blueprint, which is located inside the Blueprints folder of the Content Browser, to start working toward this goal.

Find the sequence of nodes you modified to branch between the win and lose menus that are triggered by the End Game Event. In the Branch node, disconnect the Create Round Transition Widget and Add to Viewport nodes from the False output execution pin, and then move them to the right. We will add nodes that increase the round by one ...

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Publisher Resources

ISBN: 9781789347067