August 2019
Intermediate to advanced
380 pages
9h 17m
English
We can optionally add some polish to our Material by taking advantage of some of the other input pins on the Material definition node. 3D objects look unrealistic with flat single-color Materials applied, but we can add additional reflectiveness and depth by setting a value for the Materials' Metallic and Roughness inputs. To do so, follow these steps:

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