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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Enable/Disable Input

The Enable Input and Disable Input nodes are Functions used to define whether an Actor should respond to inputs Events such as keyboard, mouse, or gamepad. The nodes need a reference to the Player Controller class in use.

A common use of these nodes is to allow an Actor to only receive input events when the player is near the Actor. In the next screenshot, the Enable Input node is called when the player begins to overlap the Blueprint. When the player finishes overlapping the Blueprint, the Disable Input node is called:

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Publisher Resources

ISBN: 9781789347067