Expanding the play area
In order to provide an interesting environment for our intelligent enemies to chase the player, we might need to make some changes to the default first-person example map layout. The existing layout, while being serviceable for shooting targets, is likely to be too cramped for a player to be able to successfully avoid an enemy that is chasing them.
Level design does not directly intersect with Blueprint scripting, so we won't go through a step-by-step process of how you should modify your Level. Instead, we'll take this chance to customize the experience for the kind of game experience you would like to provide. At a minimum, you'll want to modify the layout of the map so that there is additional space to move around. ...
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