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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Expanding the play area

In order to provide an interesting environment for our intelligent enemies to chase the player, we might need to make some changes to the default first-person example map layout. The existing layout, while being serviceable for shooting targets, is likely to be too cramped for a player to be able to successfully avoid an enemy that is chasing them.

Level design does not directly intersect with Blueprint scripting, so we won't go through a step-by-step process of how you should modify your Level. Instead, we'll take this chance to customize the experience for the kind of game experience you would like to provide. At a minimum, you'll want to modify the layout of the map so that there is additional space to move around. ...

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Publisher Resources

ISBN: 9781789347067