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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Traces

Traces are used to test whether there are collisions along a defined line segment. A trace can be done by channel or by object type, and can return the single or multiple objects that have been hit.

The channels available are Visibility and Camera. The object type can be WorldStatic, WorldDynamic, Pawn, PhysicsBody, Vehicle, Destructible, or Projectile.

The next screenshot shows the collision responses of a Static Mesh Actor. There are Collision Presets that can be selected, such as BlockAll, OverlapAllDynamic, and Pawn. Or, you can choose Custom… as Collision Presets and define the Collision Responses properties individually. The object type is set via the Object Type property dropdown, while the Visibility and Camera channels are ...

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Publisher Resources

ISBN: 9781789347067