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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Creating a transition screen to be shown between rounds

Currently, when the player defeats enough enemies to meet the requirements displayed by TargetGoal, they are presented with WinMenu. It congratulates them and offers them the opportunity to restart the game or quit the application. Now that we are adopting round-based gameplay, we want to replace this WinMenu screen with a transition screen that will bring the player into the next round of gameplay.

We will start by making substantial modifications to our WinMenu Blueprint Widget. Go to Content Browser and open the UI folder. Rename the WinMenu Blueprint to RoundTransition so that it more accurately reflects its new purpose. Now, open the RoundTransition Blueprint.

First, go to the ...

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Publisher Resources

ISBN: 9781789347067