August 2019
Intermediate to advanced
380 pages
9h 17m
English
We have seen how the First Person template has mapped certain player input Actions, such as moving forward or jumping, to Blueprint nodes in order to produce the behavior for the Actions. In order to create new kinds of behavior, we will have to map new physical control inputs to additional player Actions. To change the input settings for your game, click on the Edit button in the Unreal Editor menu, and select the Project Settings option. On the left side of the window that appears, look for the Engine category and select the Input option.
Inside the Engine category, in the Input Settings menu, you will see two sections under the Bindings category called Action Mappings and Axis Mappings. You may need to click ...
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