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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Making sense of the project settings

The next step is to adjust the project settings to our liking. The three gray boxes below the template selector allow us to select the class of hardware we are targeting (desktop/console or mobile/tablet), the graphics scalability, and whether we want to create our project with or without starter content. Leave these settings at their default values (Desktop / Console, Maximum Quality, and With Starter Content). Below these, you can see a folder path field used to designate where you would like to store your project on your hard drive, as well as a name field to input the name by which your project will be known. I named the project BlueprintScripting and stored it in the default Unreal Projects folder, ...

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Publisher Resources

ISBN: 9781789347067