August 2019
Intermediate to advanced
380 pages
9h 17m
English
There is a Function called Spawn Actor from Class that creates an Actor instance. This Function receives the class of the Actor and the Transformation that will be applied, as input parameters. The Transformation defines the location, rotation, and scale that will be used by the new Actor. Another input parameter, called Collision Handling Override, defines how to handle the collision at the time of creation. A reference to the new instance is available in the Return Value output parameter and can be stored in a variable.
To remove an Actor instance from the Level, use the DestroyActor Function. The Target input parameter indicates which instance will be removed. The following screenshot shows an example of ...
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