August 2019
Intermediate to advanced
380 pages
9h 17m
English
Now, we want to increase our targets eliminated counter by 1 every time a target Cylinder is destroyed. Recall that the Blueprint scripting that controlled the destruction of the Cylinder targets was attached to the CylinderTarget_Blueprint Blueprint. Open this Blueprint, which is contained inside the Blueprints folder of Content Browser.
There is only one chain of Blueprint nodes inside this Blueprint, which are all triggered by Event Hit. We will have to add our new nodes close to the end of this chain, after all nodes except DestroyActor. There must not be other nodes after a DestroyActor node whose Target is self because this node removes the current instance from the Level. Break the link between ...
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