Preface
Blueprints is the visual scripting system in Unreal Engine that enables programmers to create baseline systems that can be extended by designers.
This book will help you explore all the features of the Blueprint Editor and guides you through how to use variables, Macros, and Functions. You'll also learn about object-oriented programming (OOP) and discover the Gameplay Framework. In addition to this, you'll learn about how Blueprint Communication allows one Blueprint to access information of another Blueprint. Later chapters will focus on building a fully functional game by using a step-by-step approach. You'll start with a basic First-Person Shooter (FPS) template, and each chapter will build on the prototype to create an increasingly ...
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