August 2019
Intermediate to advanced
380 pages
9h 17m
English
Now that we have our custom task, we can make the task sequence that will cause the enemy to find a WanderPoint, move to it, and wait there for a brief period of time. These Actions are represented by the nodes of the screenshot:

Start by dragging a wire out from the Wander sequence node, and then attach it to your new FindWanderPointTask task node. Click on the new node and change Wander Key, which is in the Details panel, to WanderPoint. Also, change Node Name to Get Next Wander Point in order to be more explicit about its purpose.
Drag another wire down from the Wander sequence node, and then attach ...
Read now
Unlock full access