August 2019
Intermediate to advanced
380 pages
9h 17m
English
Most of the time, we will use Blueprints to create new Actors. In Unreal Engine, Actors are game objects that can be added to the Level.
Unreal Engine informs the state of a game for an Actor using Events. We define how an Actor responds to an Event by using Actions. Both Events and Actions are represented by nodes in the Event Graph panel.
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