August 2019
Intermediate to advanced
380 pages
9h 17m
English
The Pawn Blueprint used in MotionControllerMap is MotionControllerPawn. This Blueprint represents the player in the level. Double-click it to open the Blueprint Editor.
The following screenshot shows the Components panel of the MotionControllerPawn Blueprint. Below DefaultSceneRoot, there is a Scene Component named VROrigin. The VROrigin Scene Component represents the tracking origin of the HMD and is used as a reference point to Camera and the Motion Controllers. Some HMDs use the tracking origin at floor level, while others use it at eye level:

There is a Motion Controller Component that could be added as a child Component ...
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