August 2019
Intermediate to advanced
380 pages
9h 17m
English
The Gate node has an internal state. It can be opened or closed. If it is open, then the output pin will execute when the Gate node is triggered. If it is closed, then the output pin will not execute.
These are the input pins of the Gate node:
The example in the next screenshot has an Actor called DamageZone. When the player is overlapping this Actor, the Gate node stays open, and damage is applied to ...
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