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Blueprints Visual Scripting for Unreal Engine - Second Edition
book

Blueprints Visual Scripting for Unreal Engine - Second Edition

by Marcos Romero, Brenden Sewell
August 2019
Intermediate to advanced
380 pages
9h 17m
English
Packt Publishing
Content preview from Blueprints Visual Scripting for Unreal Engine - Second Edition

Adding movement

Now that we have a target that responds to the player shooting, we can add some sort of challenge to start making our project feel like a game. A simple way to do this is to add some movement to our target. To accomplish this, we first have to declare that our target Actor is an object that is intended to move, and then we need to set up logic within the Blueprint that manages how it moves. Our goal is to make the target Cylinder move back and forth across our Level.

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Publisher Resources

ISBN: 9781789347067