August 2019
Intermediate to advanced
380 pages
9h 17m
English
Now that we have a normalized vector direction and a speed value relative to time, we need to multiply these two values and then add them to the current location. First, find StaticMeshComponent from the Components panel and drag it onto Event Graph. This creates a node from which we can extract any data contained within StaticMeshComponent of the object.
Next, we want to get the Mesh Component's location. One of several ways to handle this is to look at the Transform properties of an object and extract the location from there. Click and drag the blue output pin into empty space, and then type Get World. Select the GetWorldTransform option to create the node. A Transform contains information about the rotation ...
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